Updated -Ĭore systems are core systems. Remember, again, Diablo target audience is not PoE target audience.īlasters won’t probably play it too long but you can’t tune games for blasters only. The paragon board, even if it clearly seems a washed down version of PoE board, seems complex enough already. I agree this is something many ARPG players do like and I also do like it but only to an extent because my time to play is limited and I don’t want to waste it theorycrafting for ages before and during my sessions. The core of the game is to keep everything simple and manageable to an extent without having a PHD in maths to calculate optimal builds for everything. If they enter that complexity race arena they will lose for sure. That's not a judgement on the players, it's just like the nascent form of what I'd call the current gold standard aRPG's.Diablo’s big point of force (and it’s directly tied with Blizzard biggest point of force) is simplifying stuff while also keeping it complex to a degree and make the games accessible to virtually everyone with the well know motto “easy to learn, (relatively) hard to master”.ĭiablo is not PoE and has NOT to be PoE. Though I can respect these baby aRPG's have more mass appeal. That said, once PoE does finally click it's so hard to go back to these baby aRPG's. The vast majority of people never even make it to a beginner boss like Sirus, so it's not like they need meta builds. Even if you copy builds verbatim though, the sheer amount of options it presents you make it feel like you never have to play the same character again. I dono, I feel like PoE takes a few seasons of sucking before it clicks and it's definitely not for everyone. We'll see if the masses disagree tho! - Updated. That said, I don't see this game holding an audience for long because it's not that fun. I mean grinding non stop is what aRPG's are about homie.
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